refresh ask box archive theme
strive seek find (don't yield)
human. never bored. sometimes (often) obsessive. shakespeare and superhero movies. politicking. blasphemy as a lifestyle choice. constantly tripping over flat ground.





internetexplorers:

Great First Date Conversation Topics:

  • is it pronounced gif or jif
  • is it pronounced F-A-Q or fack
  • How far was the collapse of communism in Eastern Europe in 1989 responsible for the collapse of the USSR in 1991?


retuce:

asktherenaissanceman:

coffeeandfish:

lampgod:

did-you-kno:

Source



Leo no, don’t release Valentino out into the wild. Leo no. You’re going to give people heart attacks. 

Che? I’m afraid I do not understand.


DaVinci’s demons makes more sense now.

retuce:

asktherenaissanceman:

coffeeandfish:

lampgod:

did-you-kno:

Source

image

Leo no, don’t release Valentino out into the wild. Leo no. You’re going to give people heart attacks. 

Che? I’m afraid I do not understand.

image

DaVinci’s demons makes more sense now.



13 hours ago | 84,012 notes | ©
#leonardo davinci #now with pictures!

shitroughdrafts:

The Great Gatsby, by F. Scott Fitzgerald. 1925.

shitroughdrafts:

The Great Gatsby, by F. Scott Fitzgerald. 1925.



14 hours ago | 4,079 notes | ©
#fitzgerald #knew his shit

colchrishadfield:


There is no try. Only do.

colchrishadfield:

There is no try. Only do.



1 day ago | 3,769 notes | ©
#ehehehehe #favorite #chris hadfield #YOU'RE SO GREAT #q

segoli:

google docs used to just number the people viewing a public document but now they’ve done this and it’s perfect



1 day ago | 895 notes | ©
#google #thank

tyleroakley:

God bless.

tyleroakley:

God bless.



1 day ago | 2,077 notes | ©
#i was going to tag this with a name #but i won't #you're welcome

neuromorphogenesis:

Here’s the Real Reason Why Virtual Reality Doesn’t Work Yet
It’s another blow for immersive virtual reality. University of California researchers have shown that even people with perfect eyesight navigate the world by relying on a lot more than what they see. Here’s why VR won’t really work until we go beyond visual cues and fancy treadmills.
Inside our brain’s hippocampus we have what are called place cells. These specialized cells help us build a “cognitive map” of our surroundings — mental representations which allow us to orientate ourselves in our spatial environment.
These neurons have been observed to fire like crazy whenever a rat has to go about the task of figuring out where it is in the world. And if the rat in an entirely new location altogether, it has to create a new cognitive map from scratch.
But once this map has been created, rats can quickly figure out where they are should they return to that location.
Scientists have theorized that rats don’t require much sensory information to build these maps, figuring that distant visual images, the ability to move themselves around, and maybe some proprioceptive orientation is all that’s required to do the trick. But as the new study by Pascal Ravassard and colleagues has shown, that’s not enough — and not enough by a mile.
To reach this conclusion, Pascal Ravassard and colleagues experimented with rats placed in a virtual reality environment. Indeed, VR is becoming a popular tool amongst some scientists. For example, researchers have interacted with rats by becoming virtual rats themselves, and they’ve gotten monkeys to feel virtual objects by using a brain implant.
But as this experiment showed, getting a rat’s brain to respond to a VR environment in the same way it responds to the real world is not so easy.
For the study, the researchers tried to create two apparently identical worlds, one real (RW) and one virtual (VR). Each environment consisted of a linear track in the center of a square room with distinct visual cues on each of the four walls. These cues were nearly identical in both environments, but the rats’ bodies were fixed in VR — thus minimizing (or even eliminating) other important spatial cues, like balance. So, the only incoming environmental data during VR exposure were the visual cues and self-motion.
After attaching tetrodes to measure the neural activity of six rats, the researchers had them run the track in both the RW and VR environments. When looking at the results, it was clear that the VR environment was not exciting the place cells as per usual. In VR, place cells showed 20% activity as compared to 45% in RW — more than twice as much.
So, vision and self-motion will spark a little bit of place cell activity, but balance and other sensory cues are what’s fully required to properly encode a rat’s — and likely a human’s — position. Moreover, the researchers speculate that other cues — like smell, sound, and textures — are what’s needed to help the rats properly self-locate themselves. But looking at the scans, the researchers realized that the only spatial encoding that was being done in VR was distance.
It’s clear from the study, therefore, that a variety of sensory clues must interact and compete in the brain for us to construct a robust cognitive map.

neuromorphogenesis:

Here’s the Real Reason Why Virtual Reality Doesn’t Work Yet

It’s another blow for immersive virtual reality. University of California researchers have shown that even people with perfect eyesight navigate the world by relying on a lot more than what they see. Here’s why VR won’t really work until we go beyond visual cues and fancy treadmills.

Inside our brain’s hippocampus we have what are called place cells. These specialized cells help us build a “cognitive map” of our surroundings — mental representations which allow us to orientate ourselves in our spatial environment.

These neurons have been observed to fire like crazy whenever a rat has to go about the task of figuring out where it is in the world. And if the rat in an entirely new location altogether, it has to create a new cognitive map from scratch.

But once this map has been created, rats can quickly figure out where they are should they return to that location.

Scientists have theorized that rats don’t require much sensory information to build these maps, figuring that distant visual images, the ability to move themselves around, and maybe some proprioceptive orientation is all that’s required to do the trick. But as the new study by Pascal Ravassard and colleagues has shown, that’s not enough — and not enough by a mile.

To reach this conclusion, Pascal Ravassard and colleagues experimented with rats placed in a virtual reality environment. Indeed, VR is becoming a popular tool amongst some scientists. For example, researchers have interacted with rats by becoming virtual rats themselves, and they’ve gotten monkeys to feel virtual objects by using a brain implant.

But as this experiment showed, getting a rat’s brain to respond to a VR environment in the same way it responds to the real world is not so easy.

For the study, the researchers tried to create two apparently identical worlds, one real (RW) and one virtual (VR). Each environment consisted of a linear track in the center of a square room with distinct visual cues on each of the four walls. These cues were nearly identical in both environments, but the rats’ bodies were fixed in VR — thus minimizing (or even eliminating) other important spatial cues, like balance. So, the only incoming environmental data during VR exposure were the visual cues and self-motion.

After attaching tetrodes to measure the neural activity of six rats, the researchers had them run the track in both the RW and VR environments. When looking at the results, it was clear that the VR environment was not exciting the place cells as per usual. In VR, place cells showed 20% activity as compared to 45% in RW — more than twice as much.

So, vision and self-motion will spark a little bit of place cell activity, but balance and other sensory cues are what’s fully required to properly encode a rat’s — and likely a human’s — position. Moreover, the researchers speculate that other cues — like smell, sound, and textures — are what’s needed to help the rats properly self-locate themselves. But looking at the scans, the researchers realized that the only spatial encoding that was being done in VR was distance.

It’s clear from the study, therefore, that a variety of sensory clues must interact and compete in the brain for us to construct a robust cognitive map.



2 days ago | 628 notes | ©
#hmmm #science #this is interesting #vr #technology

"Here’s the thing. Men in our culture have been socialized to believe that their opinions on women’s appearance matter a lot. Not all men buy into this, of course, but many do. Some seem incapable of entertaining the notion that not everything women do with their appearance is for men to look at. This is why men’s response to women discussing stifling beauty norms is so often something like “But I actually like small boobs!” and “But I actually like my women on the heavier side, if you know what I mean!” They don’t realize that their individual opinion on women’s appearance doesn’t matter in this context, and that while it might be reassuring for some women to know that there are indeed men who find them fuckable, that’s not the point of the discussion.

Women, too, have been socialized to believe that the ultimate arbiters of their appearance are men, that anything they do with their appearance is or should be “for men.” That’s why women’s magazines trip over themselves to offer up advice on “what he wants to see you wearing” and “what men think of these current fashion trends” and “wow him with these new hairstyles.” While women can and do judge each other’s appearance harshly, many of us grew up being told by mothers, sisters, and female strangers that we’ll never “get a man” or “keep a man” unless we do X or lose some fat from Y, unless we moisturize//trim/shave/push up/hide/show/”flatter”/paint/dye/exfoliate/pierce/surgically alter this or that.

That’s also why when a woman wears revealing clothes, it’s okay, in our society, to assume that she’s “looking for attention” or that she’s a slut and wants to sleep with a bunch of guys. Because why else would a woman wear revealing clothes if not for the benefit of men and to communicate her sexual availability to them, right? It can’t possibly have anything to do with the fact that it’s hot out or it’s more comfortable or she likes how she looks in it or everything else is in the laundry or she wants to get a tan or maybe she likes women and wants attention from them, not from men?

The result of all this is that many men, even kind and well-meaning men, believe, however subconsciously, that women’s bodies are for them. They are for them to look at, for them to pass judgment on, for them to bless with a compliment if they deign to do so. They are not for women to enjoy, take pride in, love, accept, explore, show off, or hide as they please. They are for men and their pleasure." —- Why You Shouldn’t Tell That Random Girl On The Street That She’s Hot » Brute Reason (via brute-reason)



2 days ago | 42,224 notes | ©
#feminism #good



2 days ago | 15,435 notes | ©
#osadfljkds #i want #all of them #cake #food



2 days ago | 2,620 notes | ©
#chris hadfield #if you don't love him you are wrong #fucking gravity